Publication:
Instructional Use of Virtual Reality in E-Learning Environments

dc.citedby6
dc.contributor.authorAlfarsi G.en_US
dc.contributor.authorBin Mohd. Yusof A.en_US
dc.contributor.authorTawafak R.M.en_US
dc.contributor.authorIqbal Malik S.en_US
dc.contributor.authorMathew R.en_US
dc.contributor.authorWaseem Ashfaque M.en_US
dc.contributor.authorid57194571355en_US
dc.contributor.authorid57221646078en_US
dc.contributor.authorid57201906735en_US
dc.contributor.authorid57223048471en_US
dc.contributor.authorid57207823037en_US
dc.contributor.authorid57208163702en_US
dc.date.accessioned2023-05-29T08:06:35Z
dc.date.available2023-05-29T08:06:35Z
dc.date.issued2020
dc.descriptionArtificial intelligence; Computer aided instruction; Education computing; Learning systems; Students; Virtual reality; E-learning environment; Education methods; Education sectors; Higher education; Professional development; Relevant documents; Students learning; Teaching methods; E-learningen_US
dc.description.abstractIn the education method, the learning area is the critical field, and the students are the kernel in this learning. Students face issues with understanding due to the quality, necessity of abstract think and ideas. Instructional centres around the worlds have begun to introduced powerful new technology. Based tools that facilitate meet the need of the numerous student's population. Before the many previous ages, the virtual reality (VR) has affected since being the scope of play to professional developments. It plays an essential role in teaching method, provide a tremendous and interest approach to getting info. E-learning may be a brand new teach model today. This report discovers the emergence of utilizing Artificial Intelligence (AI) such as virtual reality (VR) in students learning of the higher education sector. This study summarizes the impact of these new technologies. It gives a general view of virtual reality applications that used primarily in the education sector. This paper study some previous research on virtual reality in education. And it aims to blend the survey of virtual reality, school-Aged students besides teaching. A paper showed employing a combination of keywords, with modifiers to produce an initial set of relevant documents. The results revealed factors related to the most widely used virtual reality and virtual reality applications in education-giving college students the chance to experience content in ways by no means before possible. � 2020 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo9398478
dc.identifier.doi10.1109/ICATMRI51801.2020.9398478
dc.identifier.scopus2-s2.0-85104599952
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85104599952&doi=10.1109%2fICATMRI51801.2020.9398478&partnerID=40&md5=b0b9f58128e07b67e64661d3252a5bec
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/25058
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitleProceedings of IEEE International Conference on Advent Trends in Multidisciplinary Research and Innovation, ICATMRI 2020
dc.titleInstructional Use of Virtual Reality in E-Learning Environmentsen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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