Publication:
A user-centric game selection model based on user preferences for the selection of the best heterogeneous wireless network

dc.citedby17
dc.contributor.authorSalih Y.K.en_US
dc.contributor.authorSee O.H.en_US
dc.contributor.authorIbrahim R.W.en_US
dc.contributor.authorYussof S.en_US
dc.contributor.authorIqbal A.en_US
dc.contributor.authorid55358052500en_US
dc.contributor.authorid16023044400en_US
dc.contributor.authorid16319225300en_US
dc.contributor.authorid16023225600en_US
dc.contributor.authorid14012935800en_US
dc.date.accessioned2023-05-29T06:00:15Z
dc.date.available2023-05-29T06:00:15Z
dc.date.issued2015
dc.descriptionAnalytic hierarchy process; Commerce; Heterogeneous networks; Wireless networks; Analytic hierarchy process (ahp); Heterogeneous wireless network; Network selection; Next-generation wireless network; Non-cooperative game theory; Simple additive weighting; User preferences; Various technologies; Game theoryen_US
dc.description.abstractNext-generation wireless networks offer Internet connection through various technologies anytime and anywhere. The selection of an optimal technology from these available technologies is essential to guarantee user mobility and service continuity in a heterogeneous wireless environment. This paper proposes a new network selection model which is based on the integration of simple additive weighting (SAW) method in the framework of trading market non-cooperative game theory and the analytic hierarchy process (AHP) method was utilized to estimate the weights of the parameters that affect the network selection process. The proposed solution enables the mobile user to negotiate with competing networks by providing the user preference to be considered for the network selection process. The proposed solution is analyzed and tested through simulations. The results show the efficiency of proposed method which is able to optimize the user�s satisfaction. � 2014, Institut Mines-T�l�com and Springer-Verlag France.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1007/s12243-014-0443-6
dc.identifier.epage248
dc.identifier.issue5-Jun
dc.identifier.scopus2-s2.0-84930089092
dc.identifier.spage239
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84930089092&doi=10.1007%2fs12243-014-0443-6&partnerID=40&md5=ac50ae2a31d6e4bdfec32a136984ff83
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/22330
dc.identifier.volume70
dc.publisherSpringer-Verlag Franceen_US
dc.sourceScopus
dc.sourcetitleAnnales des Telecommunications/Annals of Telecommunications
dc.titleA user-centric game selection model based on user preferences for the selection of the best heterogeneous wireless networken_US
dc.typeArticleen_US
dspace.entity.typePublication
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