Publication:
A Review of Virtual Reality Application on STEM Based Education

dc.citedby0
dc.contributor.authorIsmail I.N.en_US
dc.contributor.authorZahari N.M.en_US
dc.contributor.authorHussin M.H.M.en_US
dc.contributor.authorRoslin N.T.en_US
dc.contributor.authorAziz N.A.en_US
dc.contributor.authorNurhikmah F.en_US
dc.contributor.authorAbidin S.Z.en_US
dc.contributor.authorZawawi M.H.en_US
dc.contributor.authorid55598767200en_US
dc.contributor.authorid54891672300en_US
dc.contributor.authorid58759478700en_US
dc.contributor.authorid57205232728en_US
dc.contributor.authorid57201665672en_US
dc.contributor.authorid57204810651en_US
dc.contributor.authorid57190934521en_US
dc.contributor.authorid39162217600en_US
dc.date.accessioned2025-03-03T07:43:36Z
dc.date.available2025-03-03T07:43:36Z
dc.date.issued2024
dc.description.abstractThe breakthrough of virtual reality technology could benefits humans, especially with the current technological achievement that we have nowadays. Nowadays, people started to use virtual reality more often, especially younger ones. Virtual reality (VR) can serve as an educational tool for students who have limited access to learning material out of their reach. The most common way to implement virtual reality is using the gamification method, in which using games as a way of learning. This article presents an in-depth study of the recent application of virtual reality in STEM-based learning. The study method is by reviewing the application of VR using different ways as its medium of delivery and how it is specifically used. The VR utilization can be done using applications, gamification method, and desktop based. ? 2024 American Institute of Physics Inc.. All rights reserved.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo20009
dc.identifier.doi10.1063/5.0185720
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85191988352
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85191988352&doi=10.1063%2f5.0185720&partnerID=40&md5=1335f44d00c5ccdd8b43d1d50f6fc3fe
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/36644
dc.identifier.volume2799
dc.publisherAmerican Institute of Physicsen_US
dc.sourceScopus
dc.sourcetitleAIP Conference Proceedings
dc.titleA Review of Virtual Reality Application on STEM Based Educationen_US
dc.typeConference paperen_US
dspace.entity.typePublication
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