Publication:
An Overview of Electronic Games in the Academic Areas

dc.citedby2
dc.contributor.authorAlfarsi G.en_US
dc.contributor.authorBin Mohd. Yusof A.en_US
dc.contributor.authorTawafak R.M.en_US
dc.contributor.authorIqbal Malik S.en_US
dc.contributor.authorMathew R.en_US
dc.contributor.authorWaseem Ashfaque M.en_US
dc.contributor.authorid57194571355en_US
dc.contributor.authorid57221646078en_US
dc.contributor.authorid57201906735en_US
dc.contributor.authorid57223048471en_US
dc.contributor.authorid57207823037en_US
dc.contributor.authorid57208163702en_US
dc.date.accessioned2023-05-29T08:06:36Z
dc.date.available2023-05-29T08:06:36Z
dc.date.issued2020
dc.descriptionEducation sectors; Electronic games; Forward looking; Latent capacity; Artificial intelligenceen_US
dc.description.abstractThis paper describes the present best in class in computerized reasoning (AI) and its latent capacity sway for getting the hang of, instructing, and training. It gives good establishments to very much educated arrangement situated work, investigate, and forward-looking exercises that address the changes and difficulties made by late improvements in AI such as an electronic game. The report focused on strategy causes, yet it likewise makes commitments that are of enthusiasm for AI innovation designers and analysts contemplating the effect of AI on society and the eventual fate of instruction and learning. The education sector has witnessed remarkable developments in recent years due to the development of technology. Research on the Internet has become part of school learning, and tablets have replaced books or some of them in "vanguard"schools. But all of these developments that surprised us yesterday may lose its lustre in the anticipated entry of Artificial Intelligence into the education sector, which started to appear, promising unprecedented transformations in the field of this sector. � 2020 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo9398490
dc.identifier.doi10.1109/ICATMRI51801.2020.9398490
dc.identifier.scopus2-s2.0-85104575116
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85104575116&doi=10.1109%2fICATMRI51801.2020.9398490&partnerID=40&md5=3f528a3e7efc74255026332878bb42e7
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/25059
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitleProceedings of IEEE International Conference on Advent Trends in Multidisciplinary Research and Innovation, ICATMRI 2020
dc.titleAn Overview of Electronic Games in the Academic Areasen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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