Publication: An Overview of Electronic Games in the Academic Areas
dc.citedby | 2 | |
dc.contributor.author | Alfarsi G. | en_US |
dc.contributor.author | Bin Mohd. Yusof A. | en_US |
dc.contributor.author | Tawafak R.M. | en_US |
dc.contributor.author | Iqbal Malik S. | en_US |
dc.contributor.author | Mathew R. | en_US |
dc.contributor.author | Waseem Ashfaque M. | en_US |
dc.contributor.authorid | 57194571355 | en_US |
dc.contributor.authorid | 57221646078 | en_US |
dc.contributor.authorid | 57201906735 | en_US |
dc.contributor.authorid | 57223048471 | en_US |
dc.contributor.authorid | 57207823037 | en_US |
dc.contributor.authorid | 57208163702 | en_US |
dc.date.accessioned | 2023-05-29T08:06:36Z | |
dc.date.available | 2023-05-29T08:06:36Z | |
dc.date.issued | 2020 | |
dc.description | Education sectors; Electronic games; Forward looking; Latent capacity; Artificial intelligence | en_US |
dc.description.abstract | This paper describes the present best in class in computerized reasoning (AI) and its latent capacity sway for getting the hang of, instructing, and training. It gives good establishments to very much educated arrangement situated work, investigate, and forward-looking exercises that address the changes and difficulties made by late improvements in AI such as an electronic game. The report focused on strategy causes, yet it likewise makes commitments that are of enthusiasm for AI innovation designers and analysts contemplating the effect of AI on society and the eventual fate of instruction and learning. The education sector has witnessed remarkable developments in recent years due to the development of technology. Research on the Internet has become part of school learning, and tablets have replaced books or some of them in "vanguard"schools. But all of these developments that surprised us yesterday may lose its lustre in the anticipated entry of Artificial Intelligence into the education sector, which started to appear, promising unprecedented transformations in the field of this sector. � 2020 IEEE. | en_US |
dc.description.nature | Final | en_US |
dc.identifier.ArtNo | 9398490 | |
dc.identifier.doi | 10.1109/ICATMRI51801.2020.9398490 | |
dc.identifier.scopus | 2-s2.0-85104575116 | |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85104575116&doi=10.1109%2fICATMRI51801.2020.9398490&partnerID=40&md5=3f528a3e7efc74255026332878bb42e7 | |
dc.identifier.uri | https://irepository.uniten.edu.my/handle/123456789/25059 | |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_US |
dc.source | Scopus | |
dc.sourcetitle | Proceedings of IEEE International Conference on Advent Trends in Multidisciplinary Research and Innovation, ICATMRI 2020 | |
dc.title | An Overview of Electronic Games in the Academic Areas | en_US |
dc.type | Conference Paper | en_US |
dspace.entity.type | Publication |