Publication:
Design and Development of a Serious Game for the Teaching of Requirements Elicitation and Analysis

dc.citedby1
dc.contributor.authorIbrahim Z.en_US
dc.contributor.authorSoo M.C.en_US
dc.contributor.authorSoo M.T.en_US
dc.contributor.authorAris H.en_US
dc.contributor.authorid7005685706en_US
dc.contributor.authorid57220035580en_US
dc.contributor.authorid57207763351en_US
dc.contributor.authorid13608397500en_US
dc.date.accessioned2023-05-29T07:22:25Z
dc.date.available2023-05-29T07:22:25Z
dc.date.issued2019
dc.descriptionEducation computing; Engineering education; Requirements engineering; Software design; Students; Computer science students; Design and Development; Development phase; Learning objectives; Overall design; Requirements elicitation; Students' interests; Younger generations; Serious gamesen_US
dc.description.abstractRequirements elicitation and analysis is one of the topics covered in Software Engineering, Requirements Engineering (RE) and other subjects belonging to the group, which are usually taught to the undergraduate computer science students. Requirements elicitation and analysis are crucial to the software development as mistakes made at this stage will negatively impact the subsequent stages of development. Thus, it is important to ensure students' firm understanding of the topic. One way to improve their understanding is by improving their interest and engagement in the topic. Taking advantage of younger generation's inclination towards games, means to increase students' interest and understanding of the topic using serious games were proposed. However, most of the existing games thus far are not focusing on the requirements elicitation and analysis in detail and are limited to only one real-life scenario per game. This research therefore attempted to address the gap by designing and developing a digital serious game for requirements elicitation and analysis topic that aims to improve students' understanding of the topic by applying the knowledge gained from lectures to a number of real-life scenarios provided in the game. The content of the game was designed based on the learning objectives to be attained and its overall design and development followed the ADDIE model comprising analysis, design, development, implementation and evaluation phases. This paper however focuses on the design and development phases of the game. A pilot test was performed at the end of the development phase where the game's usability and its ability to attain the learning objectives of the topic were assessed. However, the test only covered the first level of the game. Analysis performed on the test results showed that while most of the assessed learning objectives were satisfactorily attained, rooms for improvement with regards to game usability were seen, particularly on the difficulty and navigability. � 2019 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo9225987
dc.identifier.doi10.1109/TALE48000.2019.9225987
dc.identifier.scopus2-s2.0-85096527387
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85096527387&doi=10.1109%2fTALE48000.2019.9225987&partnerID=40&md5=7045dfeb50faefe41f224019605d7864
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/24246
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitleTALE 2019 - 2019 IEEE International Conference on Engineering, Technology and Education
dc.titleDesign and Development of a Serious Game for the Teaching of Requirements Elicitation and Analysisen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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