Publication:
Mobile games for language learning

dc.citedby5
dc.contributor.authorElaish M.M.en_US
dc.contributor.authorGhani N.A.en_US
dc.contributor.authorShuib L.en_US
dc.contributor.authorAl-Haiqi A.M.en_US
dc.contributor.authorid57195936630en_US
dc.contributor.authorid25824948800en_US
dc.contributor.authorid35230654200en_US
dc.contributor.authorid55886475800en_US
dc.date.accessioned2023-05-29T06:52:08Z
dc.date.available2023-05-29T06:52:08Z
dc.date.issued2018
dc.descriptionMotivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learningen_US
dc.description.abstractEducation, including the subset of language learning, has been greatly influenced by information and communication technologies. This influence manifests itself in the form of various paradigms, starting from distance or digital learning (d-learning) to electronic learning (e-learning) then mobile learning (m-learning) and eventually ubiquitous learning (u-learning). The integration of these paradigms with supportive techniques to enhance inclusion, engagement, and to overcome the classic problem of lack of motivation led to a series of innovations, culminated in the notion of educational mobile game applications. This chapter focuses on the roots of this emergent trend, including the elements of mobile technology and the aspect of gaming, and how instrumental are they in empowering and motivating learners. The relationship of mobile games with the concept of gamification is examined, and a few major challenges to building effective mobile game applications for language learners are highlighted for future attention. � 2018, IGI Global.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.4018/978-1-5225-5270-3.ch006
dc.identifier.epage156
dc.identifier.scopus2-s2.0-85049760865
dc.identifier.spage137
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85049760865&doi=10.4018%2f978-1-5225-5270-3.ch006&partnerID=40&md5=90cdace9116ca9b7e9ea195bec9479ce
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/23821
dc.publisherIGI Globalen_US
dc.sourceScopus
dc.sourcetitleMobile Applications and Solutions for Social Inclusion
dc.titleMobile games for language learningen_US
dc.typeBook Chapteren_US
dspace.entity.typePublication
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