Publication:
A new chess variant for gaming AI

dc.citedby0
dc.contributor.authorIqbal A.en_US
dc.contributor.authorid14012935800en_US
dc.date.accessioned2023-12-29T07:44:10Z
dc.date.available2023-12-29T07:44:10Z
dc.date.issued2013
dc.description.abstractIn this article, we describe a newly-invented chess variant called Switch-Side Chain-Chess that is demonstrably more challenging for humans and computers than the standard, international version of the game. A new rule states that players have the choice to switch sides with each other if a continuous link of pieces is created on the board. This simple rule increases significantly the complexity of chess, as perceived by the players, but not the actual size of its game tree. The new variant therefore more easily allows board game researchers to focus on the 'higher level' aspects of intelligence such as perception and intuition without being constrained by a larger search space as they would be if using a game like Go or Arimaa. They can also immediately build upon the tried and tested approaches already being used in strong chess engines instead of having to start from scratch or a lower level of progress as is the case with other games of this type. � IFIP International Federation for Information Processing 2013.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1007/978-3-642-41106-9_2
dc.identifier.epage16
dc.identifier.scopus2-s2.0-84893931646
dc.identifier.spage9
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84893931646&doi=10.1007%2f978-3-642-41106-9_2&partnerID=40&md5=00fb260b4d8157d42f2315bd998c6bff
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/30047
dc.identifier.volume8215 LNCS
dc.pagecount7
dc.publisherSpringer Verlagen_US
dc.relation.ispartofAll Open Access; Bronze Open Access
dc.sourceScopus
dc.sourcetitleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.subjectChess
dc.subjectComplexity
dc.subjectIntelligence
dc.subjectIntuition
dc.subjectPerception
dc.subjectVariant
dc.subjectSensory perception
dc.subjectTrees (mathematics)
dc.subjectChess
dc.subjectComplexity
dc.subjectIntelligence
dc.subjectIntuition
dc.subjectVariant
dc.subjectComputer games
dc.titleA new chess variant for gaming AIen_US
dc.typeConference paperen_US
dspace.entity.typePublication
Files
Collections