Publication:
The student's Behavior Intention using Virtual Reality in Learning Environments

dc.contributor.authorAlFarsi G.en_US
dc.contributor.authorYusof A.B.M.en_US
dc.contributor.authorRusli M.E.B.en_US
dc.contributor.authorTawafak R.M.en_US
dc.contributor.authorMalik S.I.en_US
dc.contributor.authorMathew R.en_US
dc.contributor.authorid57194571355en_US
dc.contributor.authorid16246856300en_US
dc.contributor.authorid16246214600en_US
dc.contributor.authorid57201906735en_US
dc.contributor.authorid57139473400en_US
dc.contributor.authorid57207823037en_US
dc.date.accessioned2023-05-29T09:09:43Z
dc.date.available2023-05-29T09:09:43Z
dc.date.issued2021
dc.descriptionAugmented reality; Computer aided instruction; E-learning; Engineering education; Learning systems; Students; (VRT) virtual reality technology; Behaviour intentions; Learner information; Learning domain; Learning environments; Life experiences; Students' behaviors; Technology; Technology centers; Virtual reality technology; Virtual realityen_US
dc.description.abstractVirtual reality technology centres around the learner's actively interactive studying procedures and try to lessen the space among the learner's information and a real-life experience. Technology development continues, modern technologies and diverse applications continue to evolve. Virtual and augmented reality is one of these developments and could be a vital addition to the educational process. Many experts are aware of its potential educational benefits, and any change may be met with opposition and resistance to keeping students committed to classroom topics and unwillingness to change, but with shedding light on the benefits of integrating this technology into education, which is represented in increasing the interaction of students and helping them to better understand the material, especially with the generations of digital technology. Recently, Virtual reality technology had been evolved for a huge variety of packages in education, however, in addition, studies are wanted to set up suitable and powerful studying strategies and practices to encourage significant studying. Results confirmed that 3 essential elements affect learner purpose to apply the Virtual reality studying environment. � 2021 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1109/ACIT53391.2021.9677447
dc.identifier.scopus2-s2.0-85125348867
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85125348867&doi=10.1109%2fACIT53391.2021.9677447&partnerID=40&md5=be8e02d6b69f4dcd1449824ee0b74ff3
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/26381
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitle2021 22nd International Arab Conference on Information Technology, ACIT 2021
dc.titleThe student's Behavior Intention using Virtual Reality in Learning Environmentsen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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