Publication:
Estimating time to completion: Uncertain processing times in games

dc.citedby0
dc.contributor.authorIqbal A.en_US
dc.contributor.authorid14012935800en_US
dc.date.accessioned2023-12-29T07:48:56Z
dc.date.available2023-12-29T07:48:56Z
dc.date.issued2011
dc.description.abstractIn this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean given the time presently elapsed and the number of task components completed thus far in order to predict or estimate the amount of time remaining for the overall task. Experimental results based on a board game task in two categories suggest that the estimate can be considered reliable (i.e. within a 10% margin of error) not very long after the task has begun; in general, after approximately just 20% of it has been completed. The estimated time to completion is particularly meaningful to end-users who are otherwise just left waiting, or having to leave and return many times to check if the task has completed. The method, in principle, can be applied also to different tasks with uncertain processing times, game-related or otherwise. � 2011 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo6000360
dc.identifier.doi10.1109/CGAMES.2011.6000360
dc.identifier.epage62
dc.identifier.scopus2-s2.0-80053107119
dc.identifier.spage59
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-80053107119&doi=10.1109%2fCGAMES.2011.6000360&partnerID=40&md5=3850ec114086a9ba9fb0fa7f0c7b3414
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/30527
dc.pagecount3
dc.sourceScopus
dc.sourcetitleProceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
dc.subjectestimate
dc.subjectgame
dc.subjectprogramming
dc.subjecttask
dc.subjecttime
dc.subjectComputer software
dc.subjectEstimation
dc.subjectHuman computer interaction
dc.subjectInteractive computer systems
dc.subjectMathematical programming
dc.subjectMultimedia systems
dc.subjectUser interfaces
dc.subjectBoard games
dc.subjectComputer programmers
dc.subjectEnd-users
dc.subjectestimate
dc.subjectgame
dc.subjectMargin of error
dc.subjectProcessing time
dc.subjecttask
dc.subjecttime
dc.subjectUncertain processing
dc.subjectAnimation
dc.titleEstimating time to completion: Uncertain processing times in gamesen_US
dc.typeConference paperen_US
dspace.entity.typePublication
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