Publication:
Game-based element within rehabilitation program: Case study at community-based centers (PDKs in Putrajaya, Malaysia)

dc.contributor.authorLatif R.A.en_US
dc.contributor.authorMahidin E.M.M.en_US
dc.contributor.authorIsmail R.en_US
dc.contributor.authorid56997500400en_US
dc.contributor.authorid57211604360en_US
dc.contributor.authorid36080877900en_US
dc.date.accessioned2023-05-29T07:23:58Z
dc.date.available2023-05-29T07:23:58Z
dc.date.issued2019
dc.descriptionOccupational therapy; Disability; Game-Based; Intervention programs; Music therapy; Rehabilitation programs; Patient treatmenten_US
dc.description.abstractDisabled individuals are those born with disabilities or transform into due to unfortunate events. To assist the disabled individuals for preparing them for normal life or even to getting ready for return-to-work (rtw), intervention and rehabilitation programs are critical. Unfortunately, these medically structured programs require prolonged, continuous and intensive recovery activities that can be time-consuming, difficult, costly and boring. Hence, the intervention and rehabilitation programs tend to be not well-received by many patients. Innovative home-based and community-based rehabilitation programs should be studied as to engage patients continuing their treatment for better success. Three community-based rehabilitation centers in Selangor, Malaysia were studied; the goal is to investigate the objectivity of improving one of the current rehabilitation programs i.e. music therapy session with game-based activities. Data showed that by injecting the element of games into its music therapy, the sessions provide more engagement and encouraged patients to challenge their physical and mental abilities. � 2019 The authors and IOS Press. All rights reserved.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.3233/FAIA190067
dc.identifier.epage421
dc.identifier.scopus2-s2.0-85082041675
dc.identifier.spage413
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85082041675&doi=10.3233%2fFAIA190067&partnerID=40&md5=63f1881c389d7f6d731cc9d405fbaa13
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/24491
dc.identifier.volume318
dc.publisherIOS Pressen_US
dc.sourceScopus
dc.sourcetitleFrontiers in Artificial Intelligence and Applications
dc.titleGame-based element within rehabilitation program: Case study at community-based centers (PDKs in Putrajaya, Malaysia)en_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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