Publication:
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception

dc.citedby13
dc.contributor.authorIqbal A.en_US
dc.contributor.authorVan Der Heijden H.en_US
dc.contributor.authorGuid M.en_US
dc.contributor.authorMakhmali A.en_US
dc.contributor.authorid14012935800en_US
dc.contributor.authorid55363905800en_US
dc.contributor.authorid14121297500en_US
dc.contributor.authorid55364013200en_US
dc.date.accessioned2023-12-29T07:45:55Z
dc.date.available2023-12-29T07:45:55Z
dc.date.issued2012
dc.description.abstractIn this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the mechanics of human creativity in composing problems and studies. � 2009-2012 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo6177652
dc.identifier.doi10.1109/TCIAIG.2012.2192933
dc.identifier.epage191
dc.identifier.issue3
dc.identifier.scopus2-s2.0-84866502346
dc.identifier.spage178
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84866502346&doi=10.1109%2fTCIAIG.2012.2192933&partnerID=40&md5=62ca75efab319984043f2f254ebb96de
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/30253
dc.identifier.volume4
dc.pagecount13
dc.sourceScopus
dc.sourcetitleIEEE Transactions on Computational Intelligence and AI in Games
dc.subjectAesthetics
dc.subjectchess
dc.subjectcreativty
dc.subjectendgame
dc.subjectperception
dc.subjectArtificial intelligence
dc.subjectSensory perception
dc.subjectAesthetic perception
dc.subjectAesthetics
dc.subjectchess
dc.subjectComputational aesthetics
dc.subjectComputational model
dc.subjectcreativty
dc.subjectendgame
dc.subjectHuman creativity
dc.subjectHuman expert
dc.subjectHuman players
dc.subjectOn currents
dc.subjectTechnology pushes
dc.subjectValidation methods
dc.subjectSoftware engineering
dc.titleEvaluating the aesthetics of endgame studies: A computational model of human aesthetic perceptionen_US
dc.typeArticleen_US
dspace.entity.typePublication
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