Publication:
Improving web-based problem solving skills of students with a novel game-based Intelligent Tutoring System

dc.citedby3
dc.contributor.authorHooshyar D.en_US
dc.contributor.authorAhmad R.B.en_US
dc.contributor.authorYousefi M.en_US
dc.contributor.authorFathi M.en_US
dc.contributor.authorHorng S.-J.en_US
dc.contributor.authorHooshyar M.en_US
dc.contributor.authorDooraki A.R.en_US
dc.contributor.authorid56572940600en_US
dc.contributor.authorid24829264100en_US
dc.contributor.authorid53985756300en_US
dc.contributor.authorid56976006900en_US
dc.contributor.authorid35585485600en_US
dc.contributor.authorid57189236826en_US
dc.contributor.authorid57189250021en_US
dc.date.accessioned2023-05-29T06:12:39Z
dc.date.available2023-05-29T06:12:39Z
dc.date.issued2016
dc.descriptionArtificial intelligence; Bayesian networks; Big data; Computer aided instruction; Computer games; Computer programming; Computer systems programming; Decision making; Education computing; Intelligent vehicle highway systems; Students; Teaching; Websites; Computer Assisted Instruction; Game-Based; Game-based Learning; Intelligent tutoring system; Introductory programming; Learning environments; Novice programmer; Web-based problem solving; Problem solvingen_US
dc.description.abstractGame-based learning is considered as a very motivational tool to accelerate active learning of students. As such learning environments usually follow a computer-assisted instruction concept that offers no adaptability to each student, some idea from Intelligent Tutoring Systems (ITS) are borrowed and applied in educational games to teach introductory programming. Thus, we developed a Game-based Intelligent Tutoring System (GITS) in the form of a competitive board game. The board game revises the classic table game "Snakes and Ladders" to improve web-based problem solving skills and learning computer programming. Moreover, a mini-game, tic-tac-toe quiz, is applied in GITS to update the Bayesian network used for the process of decision-making in our proposed system. Our future work is to evaluate the GITS by conducting an experimental study using novices. � 2015 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo7407778
dc.identifier.doi10.1109/ICSITech.2015.7407778
dc.identifier.epage66
dc.identifier.scopus2-s2.0-84966586093
dc.identifier.spage63
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84966586093&doi=10.1109%2fICSITech.2015.7407778&partnerID=40&md5=ac0acac8308d9f37878319fad105a973
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/22843
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitleProceedings - 2015 International Conference on Science in Information Technology: Big Data Spectrum for Future Information Economy, ICSITech 2015
dc.titleImproving web-based problem solving skills of students with a novel game-based Intelligent Tutoring Systemen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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