Publication: Improving web-based problem solving skills of students with a novel game-based Intelligent Tutoring System
| dc.citedby | 3 | |
| dc.contributor.author | Hooshyar D. | en_US |
| dc.contributor.author | Ahmad R.B. | en_US |
| dc.contributor.author | Yousefi M. | en_US |
| dc.contributor.author | Fathi M. | en_US |
| dc.contributor.author | Horng S.-J. | en_US |
| dc.contributor.author | Hooshyar M. | en_US |
| dc.contributor.author | Dooraki A.R. | en_US |
| dc.contributor.authorid | 56572940600 | en_US |
| dc.contributor.authorid | 24829264100 | en_US |
| dc.contributor.authorid | 53985756300 | en_US |
| dc.contributor.authorid | 56976006900 | en_US |
| dc.contributor.authorid | 35585485600 | en_US |
| dc.contributor.authorid | 57189236826 | en_US |
| dc.contributor.authorid | 57189250021 | en_US |
| dc.date.accessioned | 2023-05-29T06:12:39Z | |
| dc.date.available | 2023-05-29T06:12:39Z | |
| dc.date.issued | 2016 | |
| dc.description | Artificial intelligence; Bayesian networks; Big data; Computer aided instruction; Computer games; Computer programming; Computer systems programming; Decision making; Education computing; Intelligent vehicle highway systems; Students; Teaching; Websites; Computer Assisted Instruction; Game-Based; Game-based Learning; Intelligent tutoring system; Introductory programming; Learning environments; Novice programmer; Web-based problem solving; Problem solving | en_US |
| dc.description.abstract | Game-based learning is considered as a very motivational tool to accelerate active learning of students. As such learning environments usually follow a computer-assisted instruction concept that offers no adaptability to each student, some idea from Intelligent Tutoring Systems (ITS) are borrowed and applied in educational games to teach introductory programming. Thus, we developed a Game-based Intelligent Tutoring System (GITS) in the form of a competitive board game. The board game revises the classic table game "Snakes and Ladders" to improve web-based problem solving skills and learning computer programming. Moreover, a mini-game, tic-tac-toe quiz, is applied in GITS to update the Bayesian network used for the process of decision-making in our proposed system. Our future work is to evaluate the GITS by conducting an experimental study using novices. � 2015 IEEE. | en_US |
| dc.description.nature | Final | en_US |
| dc.identifier.ArtNo | 7407778 | |
| dc.identifier.doi | 10.1109/ICSITech.2015.7407778 | |
| dc.identifier.epage | 66 | |
| dc.identifier.scopus | 2-s2.0-84966586093 | |
| dc.identifier.spage | 63 | |
| dc.identifier.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84966586093&doi=10.1109%2fICSITech.2015.7407778&partnerID=40&md5=ac0acac8308d9f37878319fad105a973 | |
| dc.identifier.uri | https://irepository.uniten.edu.my/handle/123456789/22843 | |
| dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_US |
| dc.source | Scopus | |
| dc.sourcetitle | Proceedings - 2015 International Conference on Science in Information Technology: Big Data Spectrum for Future Information Economy, ICSITech 2015 | |
| dc.title | Improving web-based problem solving skills of students with a novel game-based Intelligent Tutoring System | en_US |
| dc.type | Conference Paper | en_US |
| dspace.entity.type | Publication |