Publication:
A gas turbine virtual reality application migration to mixed reality: Development experience

dc.contributor.authorSulaiman H.en_US
dc.contributor.authorMohd Yusof A.en_US
dc.contributor.authorIbrahim N.en_US
dc.contributor.authorLatif R.A.en_US
dc.contributor.authorid54903312800en_US
dc.contributor.authorid57221646078en_US
dc.contributor.authorid9337335600en_US
dc.contributor.authorid56997500400en_US
dc.date.accessioned2023-05-29T08:06:59Z
dc.date.available2023-05-29T08:06:59Z
dc.date.issued2020
dc.descriptionGas turbines; Application migrations; Computer-generated images; Development experiences; Development process; Direct conversion; Prototype testing; Real-world; Virtual objects; Mixed realityen_US
dc.description.abstractThis paper discusses several technical issues and difficulties faced while converting a Gas Turbine Virtual Reality (VR) application to a Mixed Reality (MR) application. Direct conversion from a VR to MR is feasible. However, it is found that several techniques or methods employed in VR are ineffective in MR. This is due to the Head Mounted Device used in the MR application allows users to see the real world while visualising computer-generated image, whereby the same function is not applicable in VR. Among the functions in VR which are not compatible with MR are teleporting and interaction. These issues were discovered during a prototype testing of the MR system. Based on the observation, it is found that in an MR system, the view inside HMD is overcrowded when a virtual background is visible along with the actual background. In addition to that, in an MR system, users prefer to physically walk towards the virtual object rather than teleporting using a controller. The discussion is not only highlighting the problem faced but also the solutions. In general, the objective of this paper is to share the technical issues experienced during the development process. It is expected that this knowledge can be helpful to future researchers or developers. � 2020 IEEEen_US
dc.description.natureFinalen_US
dc.identifier.ArtNo9315123
dc.identifier.doi10.1109/GAME50158.2020.9315123
dc.identifier.epage24
dc.identifier.scopus2-s2.0-85100651730
dc.identifier.spage19
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85100651730&doi=10.1109%2fGAME50158.2020.9315123&partnerID=40&md5=a58e2e454df365202acd257375aaf058
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/25151
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitle2020 IEEE Graphics and Multimedia, GAME 2020
dc.titleA gas turbine virtual reality application migration to mixed reality: Development experienceen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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