Publication:
Game-Based Learning in Requirements Engineering: An Overview

dc.citedby10
dc.contributor.authorSoo M.T.en_US
dc.contributor.authorAris H.en_US
dc.contributor.authorid57207763351en_US
dc.contributor.authorid13608397500en_US
dc.date.accessioned2023-05-29T07:27:23Z
dc.date.available2023-05-29T07:27:23Z
dc.date.issued2019
dc.descriptionE-learning; Engineering education; Requirements engineering; Software engineering; Software testing; Students; Active Learning; Educational game; Game-based Learning; Gamification; Keyword searching; Learning objectives; Subject matters; Teaching and learning; Serious gamesen_US
dc.description.abstractThe use of games in the teaching and learning process is not new. It is said to be able to improve students understanding when the subject matters are taught in a less formal but more meaningful way. With the advances of technologies, educational games have evolved into digital games too. They have been introduced into many areas of study such as medicine and engineering. Software engineering is not spared. Since the last few decades, gamification through the use of digital and non-digital games are seen applied in the teaching of various topics of software engineering such as requirements engineering, design and testing. In this paper, a review is specifically made on the games that have been introduced to teach requirements engineering (RE) to the students. Particularly, the types, the learning objectives and the possible classification of the games are presented and discussed. The aim of the review is to identify the current state of RE games with respect to the above. Keyword searching was used to identify the relevant literature to be included in the review. Results showed that the existing RE games can be broadly divided into digital and non-digital games with role playing prevalently used as the game mechanics. Details on the learning objectives of the games and the evaluation performed on the games are also collected and analysed. � 2018 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo8632650
dc.identifier.doi10.1109/IC3e.2018.8632650
dc.identifier.epage51
dc.identifier.scopus2-s2.0-85062843158
dc.identifier.spage46
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85062843158&doi=10.1109%2fIC3e.2018.8632650&partnerID=40&md5=ba27c9ac8791048be4e2f97e6f5a7010
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/24810
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitle2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018
dc.titleGame-Based Learning in Requirements Engineering: An Overviewen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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