Publication:
Development of Gamification Linear Algebra Application Using Storytelling

dc.citedby1
dc.contributor.authorRahim R.H.A.en_US
dc.contributor.authorTanalol S.H.en_US
dc.contributor.authorIsmail R.en_US
dc.contributor.authorBaharum A.en_US
dc.contributor.authorRahim E.A.en_US
dc.contributor.authorNoor N.A.M.en_US
dc.contributor.authorid57211410394en_US
dc.contributor.authorid55975898000en_US
dc.contributor.authorid36080877900en_US
dc.contributor.authorid55916175500en_US
dc.contributor.authorid57196415680en_US
dc.contributor.authorid54791122900en_US
dc.date.accessioned2023-05-29T07:23:07Z
dc.date.available2023-05-29T07:23:07Z
dc.date.issued2019
dc.descriptionElectroencephalography; Students; Teaching; Application development process; Electro-encephalogram (EEG); Gamification; Lack of confidences; storytelling; Student engagement; Teaching and learning; Tool applications; Linear algebraen_US
dc.description.abstractStudents often experience carelessness, lack of confidence and less motivation to learn Mathematics, thus, teaching aid tool is needed to increase student engagement to learn Linear Algebra. This mobile based proposed teaching aid tool application was developed to change teaching and learning process to become more interesting, fun and motivated. The application development process was based on the design of the study initiated using storytelling gamification with the implementation of three main phases; Pedagogy Phase, Design Phase and Evaluation Phase. The three main phases were divided into smaller components to facilitate the process of achieving the goals set by each phase. This study used the syllabus from Polytechnic Malaysia with the focus group of students in semester three (Mechanical Engineering) and semester four (Electrical Engineering). The Evaluation Phase was divided into two main tests which are the Preliminary Test and Final Test. This research used mixed method of the combination of quantitative, by using survey, and qualitative, by using Electroencephalogram (EEG). � 2019 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo8939953
dc.identifier.doi10.1109/ICTC46691.2019.8939953
dc.identifier.epage137
dc.identifier.scopus2-s2.0-85078233877
dc.identifier.spage133
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85078233877&doi=10.1109%2fICTC46691.2019.8939953&partnerID=40&md5=e13eae5f2aa996df0b15f5fba62b27a0
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/24379
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitleICTC 2019 - 10th International Conference on ICT Convergence: ICT Convergence Leading the Autonomous Future
dc.titleDevelopment of Gamification Linear Algebra Application Using Storytellingen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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