Publication:
The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism

dc.citedby4
dc.contributor.authorSidhu M.S.en_US
dc.contributor.authorid56259597000en_US
dc.date.accessioned2023-05-29T06:01:09Z
dc.date.available2023-05-29T06:01:09Z
dc.date.issued2015
dc.descriptionAnimation; Augmented reality; Education; Engineering; Object tracking; Computer aided learning; Cues; Education and training; Multibody mechanisms; Multimedia; Realistic rendering; Teaching and learning; Virtual information; Computer aided instructionen_US
dc.description.abstractVisual cues have been used in educational multimedia and virtual reality. Augmented reality (AR) is a new potential area of research for education, covering issues such as tracking and calibration, and realistic rendering of virtual objects. The ability to augment the real world with virtual information has opened the possibility of using AR technology in areas such as education and training. In the domain of computer-aided learning (CAL), researchers have long been looking into enhancing the effectiveness of the teaching and learning process by providing cues that could assist learners to better comprehend the materials presented. Although a number of works were done looking into the effectiveness of learning-aided cues, none has addressed this issue for AR-based learning solutions. This paper discusses the effects of using learningaided cues in an AR environment for a multi-body mechanism. The results indicated positive acceptance by students as a new technology in their learning. Copyright � 2015 Inderscience Enterprises Ltd.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1504/IJCAT.2015.073587
dc.identifier.epage227
dc.identifier.issue4
dc.identifier.scopus2-s2.0-84951149784
dc.identifier.spage220
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84951149784&doi=10.1504%2fIJCAT.2015.073587&partnerID=40&md5=615b4cc04e23fee0658fa13c17d4e45e
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/22465
dc.identifier.volume52
dc.publisherInderscience Publishersen_US
dc.sourceScopus
dc.sourcetitleInternational Journal of Computer Applications in Technology
dc.titleThe effects of using learning-aided cues in an augmented reality environment for a multi-body mechanismen_US
dc.typeArticleen_US
dspace.entity.typePublication
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