Publication:
Implementation of an effective locomotion technique in virtual reality stress therapy

dc.citedby2
dc.contributor.authorMahalil I.en_US
dc.contributor.authorYusof A.M.en_US
dc.contributor.authorIbrahim N.en_US
dc.contributor.authorMahidin E.M.M.en_US
dc.contributor.authorRusli M.E.en_US
dc.contributor.authorid56582302800en_US
dc.contributor.authorid16246856300en_US
dc.contributor.authorid9337335600en_US
dc.contributor.authorid57211604360en_US
dc.contributor.authorid16246214600en_US
dc.date.accessioned2023-05-29T07:22:45Z
dc.date.available2023-05-29T07:22:45Z
dc.date.issued2019
dc.descriptionBiped locomotion; Stress relaxation; Development process; Game Engine; Joystick controllers; Locomotion technique; Motion sickness; Teleportation; Virtual realityen_US
dc.description.abstractThis paper discusses the issues and difficulties faced during the development process of several locomotion techniques that focuses on a Virtual Reality-based stress relaxation therapy. During the process, three techniques are developed and tested. These three techniques are joystick controller-based navigation, guided navigation and teleportation techniques. For each technique, the problems faced include the compatibility issues between the hardware and the software, scripting difficulties, game engine, and neural conflict and all these issues are also addressed in this paper. The discussion does not only highlight the problems faced but also suggests several solutions. In general, the objective of this development is to determine the most effective locomotion technique under the domain of VR stress therapy for relaxation. Research elements studied during the development includes determining the best technique that reduces or eliminates motion sickness during locomotion. This proposed technique is the novelty of this research. For this purpose, various locomotion techniques are studied and developed which is later used under a domain of stress therapy. Note that this research focused on issues related to the locomotion technique rather than the aspect of creating the virtual environment. � 2019 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo8980987
dc.identifier.doi10.1109/GAME47560.2019.8980987
dc.identifier.epage6
dc.identifier.scopus2-s2.0-85081044265
dc.identifier.spage1
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85081044265&doi=10.1109%2fGAME47560.2019.8980987&partnerID=40&md5=1986f3a066afa645fcb0160f9a2f9fe1
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/24319
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitle2019 IEEE Conference on Graphics and Media, GAME 2019
dc.titleImplementation of an effective locomotion technique in virtual reality stress therapyen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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