Publication:
A View of Virtual Reality in Learning Process

dc.contributor.authorAl Farsi G.en_US
dc.contributor.authorTawafak R.M.en_US
dc.contributor.authorMalik S.I.en_US
dc.contributor.authorMathew R.en_US
dc.contributor.authorAshfaque M.W.en_US
dc.contributor.authorid57194571355en_US
dc.contributor.authorid57201906735en_US
dc.contributor.authorid57139473400en_US
dc.contributor.authorid57207823037en_US
dc.contributor.authorid57208163702en_US
dc.date.accessioned2023-05-29T09:41:19Z
dc.date.available2023-05-29T09:41:19Z
dc.date.issued2022
dc.description.abstractVR has a great deal of promise, and its application to education has recently seen a great deal of research interest. However, there is currently little systematic work on how researchers have used immersive VR for higher education purposes, despite the use of both high-end and budget head-mounted displays (HMDs). Therefore, to classify design elements of current research dedicated to VR in higher education, we recommend using systematic mapping. The papers reviewed collected through the extraction of critical information from documents indexed in digital scientific libraries. The settings of VR also represent 3D space, which may be real or fictional, macroscopic or microscopic and based on natural physical laws of physics, or imaginary dynamics. The multiple examples that can use to represent VR make it widely applicable to education in different fields. A primary characteristic of VR is that it allows multi-sensory contact with space to simulate. This paper explores and discusses the view about the virtual reality, the problems, and the challenges faced in the learning process. � 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1007/978-981-16-8512-5_45
dc.identifier.epage428
dc.identifier.scopus2-s2.0-85127068968
dc.identifier.spage423
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85127068968&doi=10.1007%2f978-981-16-8512-5_45&partnerID=40&md5=1399a9e70c203ea86a2af127dff32aba
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/27231
dc.identifier.volume355
dc.publisherSpringer Science and Business Media Deutschland GmbHen_US
dc.sourceScopus
dc.sourcetitleLecture Notes in Networks and Systems
dc.titleA View of Virtual Reality in Learning Processen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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