Publication: A literature review on the usage of Technology Acceptance Model for analysing a virtual reality's cycling sport applications with enhanced realism fidelity
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Date
2020
Authors
Mahalil I.
Yusof A.M.
Ibrahim N.
Journal Title
Journal ISSN
Volume Title
Publisher
Institute of Electrical and Electronics Engineers Inc.
Abstract
The usage of Virtual Reality (VR) technology in VR sport to train athletes is becoming more popular. Previous researches on VR sport shows promising results where the acceptance of VR technology among athletes are higher. It is also found that VR sport has created a positive improvement to athletes training performance. In many research related to VR sport, it is discovered that the acceptance of VR technology in sport is often validated through the use of Technology Acceptance Model (TAM). TAM has evolved where a new model called Unified Theory of Acceptance and Use of Technology (UTAUT) is introduced. One of the elements currently being evaluated is visual realism. Visual realism has elements that can be divided into two groups: basic and advance. Basic elements are visual, audio and interaction. Meanwhile advance elements are interactive platform, altitude-effect, temperature level, and wind-effect. These elements influence the fidelity of realism when athletes undergoes their VR training exercise to enhance athlete's performance. The aim of this paper is to identify the usage of TAM for validating users' acceptance towards VR-base exercise. In addition this paper also focuses on identifying the effective elements that influence athletes' acceptance on VR technology targeted to sport cycling. � 2020 IEEE.
Description
Virtual reality; Wind effects; Basic elements; Interactive platform; Literature reviews; Technology acceptance model; Temperature level; The unified theory of acceptance and use of technology(UTAUT); Training exercise; Users' acceptance; Sports