Publication:
Challenges in Eye-Gaze Interaction Systems: A Survey

dc.citedby0
dc.contributor.authorBaharum A.en_US
dc.contributor.authorIsmail R.en_US
dc.contributor.authorTurumogan P.en_US
dc.contributor.authorIsmail I.en_US
dc.contributor.authorNoor N.A.M.en_US
dc.contributor.authorDeris F.D.en_US
dc.contributor.authorid55916175500en_US
dc.contributor.authorid36080877900en_US
dc.contributor.authorid57208598614en_US
dc.contributor.authorid57202772646en_US
dc.contributor.authorid54791122900en_US
dc.contributor.authorid56285335200en_US
dc.date.accessioned2025-03-03T07:45:14Z
dc.date.available2025-03-03T07:45:14Z
dc.date.issued2024
dc.description.abstractEye-gaze, also referred to as eye tracking, enables users to control their computers or communication devices using their eyes as a mouse. Achieving accurate and precise eye-gaze positioning with low-cost devices is a crucial advancement in this field. This paper presents a survey of eye-gaze-based interaction systems, aiming to identify current techniques employed in this domain. Key issues related to eye-gaze-based interaction systems are discussed, along with the challenges they pose and potential future developments. Recent eye-gaze system review methods are also presented. Additionally, the paper provides a summary of research findings on eye-gaze methods, comparing the main phases of eye-gaze-based interaction. Over the past few years, researchers have proposed various methods and solutions to enhance the accuracy and performance of eye-gaze-based systems. These techniques find applications in diverse areas, such as virtual keyboard typing, immersive video technologies, virtual communication, assistive devices, screen control, effortless scrolling, and enriched reading experiences. Overall, eye-gaze-based interaction systems have the potential to enhance user-human experiences by identifying eye-gaze positions or points, thereby improving users' lifestyles and understanding of their machine. ? 2024 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1109/PLATCON63925.2024.10830725
dc.identifier.epage37
dc.identifier.scopus2-s2.0-85217360162
dc.identifier.spage33
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85217360162&doi=10.1109%2fPLATCON63925.2024.10830725&partnerID=40&md5=66eeba6982a8c6cfa3c2e7607f5e220e
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/36857
dc.pagecount4
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitle2024 International Conference on Platform Technology and Service, PlatCon 2024 - Proceedings
dc.subjectComputer keyboard substitutes (disability aids)
dc.subjectComputer keyboards
dc.subjectEye controlled devices
dc.subjectHuman engineering
dc.subjectVirtual reality
dc.subjectComputer interaction
dc.subjectEye gaze interactions
dc.subjectEye-gaze
dc.subjectEye-tracking
dc.subjectGaze-based interaction
dc.subjectHuman machine interaction
dc.subjectHuman-computer interaction
dc.subjectHuman-machine interaction
dc.subjectInteraction systems
dc.subjectMachine-learning
dc.subjectEye movements
dc.titleChallenges in Eye-Gaze Interaction Systems: A Surveyen_US
dc.typeConference paperen_US
dspace.entity.typePublication
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