Publication:
Virtual reality applications in education domain

dc.citedby4
dc.contributor.authorAlfarsi G.en_US
dc.contributor.authorMohd Yusof A.B.en_US
dc.contributor.authorid57194571355en_US
dc.contributor.authorid57221646078en_US
dc.date.accessioned2023-05-29T08:06:59Z
dc.date.available2023-05-29T08:06:59Z
dc.date.issued2020
dc.descriptionClinical research; Computer games; E-learning; Ergonomics; Industrial plants; Tourism industry; Cell phone; Computer generated; Education domain; Education sectors; Mechanical development; Mechanical plants; Virtual research; Virtual realityen_US
dc.description.abstractVirtual reality catches individuals' consideration. This innovation has been applied in numerous divisions, for example, medication, industry, training, computer games, or the travel industry. Maybe its most significant zone of intrigue has been relaxation and amusement. In any case, the part, the presentation of virtual or increased reality had a few limitations: it was costly, it had poor ergonomics, or inferred an excessive amount of work to make the substance. This study gives a general view of virtual reality applications that used primarily in the education sector. Late mechanical developments, including the quick selection of cell phones by society, have encouraged the entrance to computer-generated reality and enlarged the truth of anybody. Instructive organizations profit by better openness to virtual innovations. VR will make it conceivable to educate in virtual situations that are difficult to picture in physical study halls, such as getting into virtual research facilities, imagining machines, mechanical plants, or even clinical cases. The gigantic prospects of open virtual advancements will make it conceivable to break the limits of formal instruction. � 2020 IEEE.en_US
dc.description.natureFinalen_US
dc.identifier.ArtNo9300056
dc.identifier.doi10.1109/ACIT50332.2020.9300056
dc.identifier.scopus2-s2.0-85099683557
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85099683557&doi=10.1109%2fACIT50332.2020.9300056&partnerID=40&md5=a620123e1cb847a43d3a7086bd58df35
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/25150
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceScopus
dc.sourcetitleProceedings - 2020 21st International Arab Conference on Information Technology, ACIT 2020
dc.titleVirtual reality applications in education domainen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
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