Publication:
Users� Acceptance and Sense of Presence towards VR Application with Stimulus Effectors on a Stationary Bicycle for Physical Training

dc.citedby2
dc.contributor.authorMahalil I.B.en_US
dc.contributor.authorYusof A.B.M.en_US
dc.contributor.authorIbrahim N.B.en_US
dc.contributor.authorMahidin E.M.B.M.en_US
dc.contributor.authorHwa N.H.en_US
dc.contributor.authorid56582302800en_US
dc.contributor.authorid57778819800en_US
dc.contributor.authorid9337335600en_US
dc.contributor.authorid57211604360en_US
dc.contributor.authorid57779155600en_US
dc.date.accessioned2023-05-29T09:40:25Z
dc.date.available2023-05-29T09:40:25Z
dc.date.issued2022
dc.descriptionAudition; Surveys; Wind effects; Wind power; 'current; Computer generated; Immersive; Physical training; Pilot studies; Sense of presences; Stimulus effector; Technology acceptance; Users' acceptance; Virtual reality technology; Virtual realityen_US
dc.description.abstractThis research�s objective is to identify lacking elements in various effectors utilized in current physical training for cyclists. This encompasses both virtual reality-based system and indoor conventional training. Another objective is to identify user�s acceptance from the use of vProCycle; which acts as the primary instrument of this study. Virtual Reality (VR) technology is a computer-generated simulation experience where immersive surroundings replicate lifelike environments � and is used for cyclists� physical training. Distinctive combinations of stimulus effectors (such as altitude, wind-effect, visuals, audio etcetera) have been applied to simulate actual world training environment. This is in order to increase the fidelity of presence for the participants involved, with emphasis on the five human senses. However, in this research the focus is only on hearing, sight, and interaction. The methodology of this mixed-mode pilot study is inclusive of 2 cyclists as participants and a 30 minute training session inside the hypoxic chamber room, whereby they have experienced a VR visual route replica of L'�tape du Tour, France. Variables composed of distinctive stimulus effectors are employed during the training, and survey interviews are utilized to gain users� insight. Results from this pilot study on the presence level indicate that the cyclists� have given high scores. This high score means that the cyclists were immersed while using the vProCycle system. In addition, the cyclists� also gave a high score on the level of technology acceptance towards using vProCycle. The main contribution from this study is to understand how various combinations of stimulus effectors can be applied in a VR-based training system. � 2022. International Journal of Advanced Computer Science and Applications.All Rights Reserved.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.14569/IJACSA.2022.0130608
dc.identifier.epage64
dc.identifier.issue6
dc.identifier.scopus2-s2.0-85133364560
dc.identifier.spage56
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85133364560&doi=10.14569%2fIJACSA.2022.0130608&partnerID=40&md5=71ba4d7aa1a4f2b920e7673e78b1d4ef
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/27167
dc.identifier.volume13
dc.publisherScience and Information Organizationen_US
dc.relation.ispartofAll Open Access, Gold
dc.sourceScopus
dc.sourcetitleInternational Journal of Advanced Computer Science and Applications
dc.titleUsers� Acceptance and Sense of Presence towards VR Application with Stimulus Effectors on a Stationary Bicycle for Physical Trainingen_US
dc.typeArticleen_US
dspace.entity.typePublication
Files
Collections