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A novel noncooperative game competing model using generalized simple additive weighting method to perform network selection in heterogeneous wireless networks

dc.citedby16
dc.contributor.authorSalih Y.K.en_US
dc.contributor.authorSee O.H.en_US
dc.contributor.authorIbrahim R.W.en_US
dc.contributor.authorYussof S.en_US
dc.contributor.authorIqbal A.en_US
dc.contributor.authorid55358052500en_US
dc.contributor.authorid16023044400en_US
dc.contributor.authorid16319225300en_US
dc.contributor.authorid16023225600en_US
dc.contributor.authorid14012935800en_US
dc.date.accessioned2023-05-29T06:00:31Z
dc.date.available2023-05-29T06:00:31Z
dc.date.issued2015
dc.descriptionAdditives; Decision making; Heterogeneous networks; Quality of service; Radio systems; Sawing; Wireless networks; Game-theoretic model; Heterogeneous network selections; Heterogeneous wireless network; Non-cooperative game theory; Simple additive weighting; User preferences; Utility theory; Vertical handovers; Game theoryen_US
dc.description.abstractNetwork selection mechanisms have a significant role in guaranteeing the QoS for users in a heterogeneous wireless networks environment. Thesemechanisms allow the selection of an optimal wireless network to satisfy the needs of users. Users are provided with the opportunity to select from multiple connectivity opportunities available all over various wireless networks. Furthermore, the network operators themselves can execute active selection strategies that facilitate proper decision making, in which user preferences are considered. This study proposes a new noncooperative competing game-theoretic model and strategy space based on user preference. This model can solve network selection problems and capture the inter-linkages of decisions taken by various networks. A generalized simple additive weighting method is incorporated into the framework of noncooperative game theory. In addition, the utility function is employed to assess the usefulness of the system. Simulation results and analysis illustrate the efficacy of the suggested model in attaining optimum network utility for heterogeneous wireless networks while optimizing user satisfaction. Copyright � 2014 John Wiley & Sons, Ltd.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1002/dac.2747
dc.identifier.epage1125
dc.identifier.issue6
dc.identifier.scopus2-s2.0-84925050065
dc.identifier.spage1112
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84925050065&doi=10.1002%2fdac.2747&partnerID=40&md5=fb4dfbe85dedd14256599cf6cb8f0545
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/22366
dc.identifier.volume28
dc.publisherJohn Wiley and Sons Ltden_US
dc.sourceScopus
dc.sourcetitleInternational Journal of Communication Systems
dc.titleA novel noncooperative game competing model using generalized simple additive weighting method to perform network selection in heterogeneous wireless networksen_US
dc.typeArticleen_US
dspace.entity.typePublication
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