Publication:
Visual Learning Application in Mathematics Using Holographic Display Based on Multi-touch Technology

dc.citedby1
dc.contributor.authorTyng K.S.en_US
dc.contributor.authorBadioze Zaman H.en_US
dc.contributor.authorMohamad U.H.en_US
dc.contributor.authorAhmad A.en_US
dc.contributor.authorid54394360100en_US
dc.contributor.authorid57361606600en_US
dc.contributor.authorid55695419300en_US
dc.contributor.authorid35721453000en_US
dc.date.accessioned2023-05-29T09:10:52Z
dc.date.available2023-05-29T09:10:52Z
dc.date.issued2021
dc.descriptionComputer aided instruction; E-learning; Engineering education; Holograms; Holographic displays; Learning systems; Education systems; Hologram; Home-based; Malaysian education; Multi-touch technologies; Primary schools; Tablet technology; Teaching and learning; Visual informatics; Visual learning; Studentsen_US
dc.description.abstractThe Malaysian Education System have recently implemented the home-based teaching and learning or Pengajaran dan Pembelajaran di Rumah (PdPR) classes due to the outbreak of the pandemic COVID19. Since students were not able to go to schools during the lockdown period, teachers and parents have resorted to creating various methods to engage students in their learning process. Multi-touch technology on tablet appears as a promising tool in visual learning especially during this pandemic out-break. This paper presents a preliminary study conducted on a research project in developing a Visual Learning Application for Mathematics using Holographic Display for the topic on Shape and Space based on Multi-Touch Technology called MEL-VIS. A preliminary study was conducted on fifteen (15) primary school teachers. The results of the preliminary study showed that the topic on Shape and Space is a topic that most students had major problems when learning Mathematics at three (3) primary schools. Students were found to have difficulty in understanding the concepts being taught due to factors such as: abstractive phenomena and concepts; as well as possessing low imagination. � 2021, Springer Nature Switzerland AG.en_US
dc.description.natureFinalen_US
dc.identifier.doi10.1007/978-3-030-90235-3_9
dc.identifier.epage110
dc.identifier.scopus2-s2.0-85120522250
dc.identifier.spage98
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85120522250&doi=10.1007%2f978-3-030-90235-3_9&partnerID=40&md5=d7916f5666e55442c0133de17431ab78
dc.identifier.urihttps://irepository.uniten.edu.my/handle/123456789/26468
dc.identifier.volume13051 LNCS
dc.publisherSpringer Science and Business Media Deutschland GmbHen_US
dc.sourceScopus
dc.sourcetitleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.titleVisual Learning Application in Mathematics Using Holographic Display Based on Multi-touch Technologyen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
Files
Collections